<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes anim { }
</style>
<body>
<script>
'use strict';

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s';
  var animation = div.getAnimations()[0];
  assert_equals(animation.playState, 'pending');

  return animation.ready.then(function() {
    assert_equals(animation.playState, 'running');
  });
}, 'Animation returns correct playState when running');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  assert_equals(animation.playState, 'pending');

  return animation.ready.then(function() {
    assert_equals(animation.playState, 'paused');
  });
}, 'Animation returns correct playState when paused');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s';
  var animation = div.getAnimations()[0];
  animation.pause();
  assert_equals(animation.playState, 'pending');

  return animation.ready.then(function() {
    assert_equals(animation.playState, 'paused');
  });
}, 'Animation.playState updates when paused by script');

test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  div.style.animationPlayState = 'running';

  // This test also checks that calling playState flushes style
  assert_equals(animation.playState, 'pending',
                'Animation.playState reports pending after updating'
                + ' animation-play-state (got: ' + animation.playState + ')');
}, 'Animation.playState updates when resumed by setting style');

test(function(t) {
  var div = addDiv(t);
  div.style.animation = 'anim 1000s';
  var animation = div.getAnimations()[0];
  animation.cancel();
  assert_equals(animation.playState, 'idle');
}, 'Animation returns correct playState when cancelled');

done();
</script>
</body>
